using System.Collections; using System.Collections.Generic; using UnityEngine; public class ActionSwitch : MonoBehaviour { protected Animator mAnim; // Start is called before the first frame update void Start() { mAnim = this.GetComponent(); } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.A)) mAnim.SetBool("SkeletonAttack", true); if (Input.GetKeyDown(KeyCode.I)) mAnim.SetBool("SkeletonAttack", false); } }